{"id":1043,"date":"2015-02-10T12:15:03","date_gmt":"2015-02-10T18:15:03","guid":{"rendered":"https:\/\/www.writingunderduress.com\/?p=1043"},"modified":"2015-02-10T10:21:32","modified_gmt":"2015-02-10T16:21:32","slug":"a-few-thoughts-on-leadership","status":"publish","type":"post","link":"https:\/\/www.writingunderduress.com\/?p=1043","title":{"rendered":"A Few Thoughts on Leadership"},"content":{"rendered":"<p>For the past several days, I&#8217;ve been examining what I know about leadership. Some of it&#8217;s relevant to books I&#8217;m working on; some of it is applicable to some circumstances my wife and I have been discussing. One conclusion I came to is that a lot is said about leadership, but much of it is either untrue or not relevant to a given situation.<\/p>\n<p>Because of the honors program and scholarship I had in college, I graduated with a minor in Leadership. We took classes in a variety of areas &#8211; ethics, decision-making, group psychology, and yes, leadership. The program &#8220;icon&#8221; was Theodore Roosevelt (a man that, seven years out of college, I finally no longer despise), and thus a lot of our leadership discussions\/conferences\/luncheons\/etc focused around him.<\/p>\n<p>But I&#8217;ve found that &#8220;leadership&#8221; as discussed in such ways is often too large a scope, too broad a concept, to apply when it&#8217;s really relevant.<\/p>\n<p>I&#8217;ve been a leader of different groups going back to my time in high school. I was president or officer of several different clubs and organizations. I typically coordinated group projects for classes. And those roles didn&#8217;t change much when I went to college; I often found myself doing the same things.<\/p>\n<p>But I also got myself into leadership positions (sometimes unwillingly) in a very different area, too: online gaming.<\/p>\n<p>My earliest experiences were with an online gaming group that played custom missions for games with competitions for top score and best narratives. In those early days, I didn&#8217;t have Internet at home, and many of my fellow gamers in the group either had similar situations or didn&#8217;t have fast enough connections or computers to make direct online gaming feasible. I intentionally sought (and achieved) leadership roles, which gave me a small degree of prestige and a lot of work.<\/p>\n<p>Later, after going to college, I started playing massively multiplayer online games &#8211; in those days, best thought of as living, breathing, but virtual worlds. (Modern MMOs tend to play not-so-differently from a regular game, save difficulty and time commitments.) I had learned lessons from my earlier experiences in online gaming and didn&#8217;t seek leadership roles, yet they found me anyway.<\/p>\n<p>It was after I started resigning those leadership roles and attempted to try some new things that I began to notice trends. These trends became even more obvious after a stint as manager at my last job, before resigning to start working on more novels and to stay home with the Peanut.<\/p>\n<p>While we often discuss how our leaders need to be the best and brightest and smartest people, I&#8217;ve found that our actual leaders are seldom any of those three &#8211; and for good reason. This led me to my first principle of leadership:\u00a0<em>our leaders tend to be the most active people in an organization.<\/em><\/p>\n<p>Time to make up statistics!<\/p>\n<p>In my experience, something like 75% of the people in a given organization are &#8220;average&#8221; &#8211; they aren&#8217;t exceptionally active or inactive and generally go along with most anything the leadership decides to do (barring some terrible decisions). In most cases, I don&#8217;t mind being in that 75%.<\/p>\n<p>Of the remaining 25%, let&#8217;s say 15% are Active In Name Only. Yes, we&#8217;ll call them AINOs, which makes no sense at all, but we&#8217;ll go for it. These are the people that don&#8217;t show up, or do show up but don&#8217;t participate, or show up, complain about the decisions, and do nothing to support the group. Every organization I&#8217;ve been in has some AINOs &#8211; the trick is to keep the number minimized and to prevent them from sapping the energy and momentum of a group.<\/p>\n<p>Then there&#8217;s the final 10%. Those are your ultra-active members. They&#8217;re the ones who have fingers in every pie and are suggesting new recipes all the time. They seldom complain but throw themselves whole-heartedly into the work of the organization. (In my early gaming days, that was me entirely, and I burned myself out doing so.) Few people remain ultra-active; with time, they slip into the 75% or even all the way down to AINO status.<\/p>\n<p>However, these 10% tend to be put into the leadership roles.\u00a0<em>And that&#8217;s a good thing<\/em>. Putting a 75%er or an AINO in charge is a good way to kill a group; it&#8217;s important for the leadership to be that 10% of highly-active, highly-motivated, high-energy people, because they will do their best to bring the group along. That sort of energy is infectious, and without it, groups\u00a0whither and die.<\/p>\n<p>This leads into the second principle I&#8217;ve found:\u00a0<em>once a leader of a group, always a leader of a group<\/em>.<\/p>\n<p>If someone has risen through the ranks and become an active leader, they tend to always be viewed as a leader. After stepping down from the leadership role, their opinion will still be sought after and given a heavy amount of weight.<\/p>\n<p>It goes even further than that, though. If that now ex-leader leaves the group to start a new group or join a competing group, <i>members of the former group will follow.<\/i><\/p>\n<p>I&#8217;ll give an example from my gaming days.<\/p>\n<p>Anyone who knows my gaming habits knows I\u00a0<em>love<\/em> flying. (I like it in real life, too, but it&#8217;s rather expensive.) I&#8217;ve played quite a few flight sims over the years, like\u00a0<em>Falcon<\/em> and the\u00a0<em>Jane&#8217;s<\/em> series, but the one that hooked me the most was (due to my other interests) the classic\u00a0<em>X-Wing<\/em> series.<\/p>\n<p>Now, when I went to college,\u00a0<em>Star Wars Galaxies<\/em> came out that same year. I picked it up and played it casually until the first expansion came out:\u00a0<em>Jump to Lightspeed<\/em>, which added space combat themed similarly (though the mechanics were different) to the old X-Wing games I loved.<\/p>\n<p>I played it obsessively at times, and casually at others, but almost never walked away from it for more than a week or so at a time. The guild I played with tried roping me into leadership for the space division multiple times, but I avoided it right up until the Rebel space coordinator on the server (the man, the myth, the legend: Gwreng) quit and turned everything over to me.<\/p>\n<p>Suddenly, I was in charge.<\/p>\n<p>I became a fixture in the space scene on our server. (It&#8217;s a good thing this happened in college, because if I tried putting that kind of time into a game now, it&#8217;d probably cost me my marriage, even though my wife enjoys gaming, too.) As often happens, though, over time I slowly burned out. I think I was the space coordinator for about a year and a half, and our guild leader for about ten months, when I finally insisted on stepping down.<\/p>\n<p>I played with the old guild for about a month after my resignation as leader, and found I couldn&#8217;t stay anymore. For major decisions, one of two things happened: either I was consulted in detail, and it annoyed me, or I\u00a0<em>wasn&#8217;t<\/em> consulted, and the resulting decision bothered me even more. (That&#8217;s not to say the decisions made were necessarily wrong; I had spent too much time in charge there to fall back into the normal ranks.)<\/p>\n<p>So I quit the guild. It was not done in a mean-spirited way; in my resignation, I asked guild members to stay. I had decided to form a new group with a different purpose (training pilots) and didn&#8217;t want to sabotage the group I&#8217;d spent years playing with.<\/p>\n<p>In spite of my best intentions, the group still splintered with my departure. It didn&#8217;t happen immediately, but within six months of my leaving I had several of their best vets on my roster as trainers and a core of others had left to form several new groups.<\/p>\n<p>And oddly enough, even those who formed new groups \/still\/ looked to me for guidance.<\/p>\n<p>And that could be a problem. When my own energy and interest waned, so too did some of the groups. My actions had further-reaching consequences than I realized, particularly my (I can now say) wrong-headed reactions to certain developments in the game. Even when I wasn&#8217;t officially in charge, my mistakes still led others down detrimental paths.<\/p>\n<p>That last part is what sparked this whole reflection, because I&#8217;m seeing it offline these days. Old leaders who no longer have the enthusiasm they once did now negatively affect the activities of their groups, and they usually don&#8217;t even realize it.<\/p>\n<p>Once a leader, always a leader.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the past several days, I&#8217;ve been examining what I know about leadership. Some of it&#8217;s relevant to books I&#8217;m working on; some of it is applicable to some circumstances my wife and I have been discussing. One conclusion I &hellip; <a href=\"https:\/\/www.writingunderduress.com\/?p=1043\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":29,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1,4],"tags":[],"class_list":["post-1043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general","category-personalthoughts"],"jetpack_featured_media_url":"https:\/\/www.writingunderduress.com\/wp-content\/uploads\/2012\/03\/cropped-villagers-21.jpg","jetpack_shortlink":"https:\/\/wp.me\/p52rlt-gP","jetpack_sharing_enabled":true,"jetpack_likes_enabled":false,"_links":{"self":[{"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/posts\/1043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1043"}],"version-history":[{"count":1,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/posts\/1043\/revisions"}],"predecessor-version":[{"id":1044,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/posts\/1043\/revisions\/1044"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=\/wp\/v2\/media\/29"}],"wp:attachment":[{"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.writingunderduress.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}